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   | class Circle {   constructor({ origin, speed, color, angle, context }) {     this.origin = origin     this.position = { ...this.origin }     this.color = color     this.speed = speed     this.angle = angle     this.context = context     this.renderCount = 0   }
    draw() {     this.context.fillStyle = this.color     this.context.beginPath()     this.context.arc(this.position.x, this.position.y, 2, 0, Math.PI * 2)     this.context.fill()   }
    move() {     this.position.x = (Math.sin(this.angle) * this.speed) + this.position.x     this.position.y = (Math.cos(this.angle) * this.speed) + this.position.y + (this.renderCount * 0.3)     this.renderCount++   } }
  class Boom {   constructor ({ origin, context, circleCount = 10, area }) {     this.origin = origin     this.context = context     this.circleCount = circleCount     this.area = area     this.stop = false     this.circles = []   }
    randomArray(range) {     const length = range.length     const randomIndex = Math.floor(length * Math.random())     return range[randomIndex]   }
    randomColor() {     const range = ['8', '9', 'A', 'B', 'C', 'D', 'E', 'F']     return '#' + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range)   }
    randomRange(start, end) {     return (end - start) * Math.random() + start   }
    init() {     for(let i = 0; i < this.circleCount; i++) {       const circle = new Circle({         context: this.context,         origin: this.origin,         color: this.randomColor(),         angle: this.randomRange(Math.PI - 1, Math.PI + 1),         speed: this.randomRange(1, 6)       })       this.circles.push(circle)     }   }
    move() {     this.circles.forEach((circle, index) => {       if (circle.position.x > this.area.width || circle.position.y > this.area.height) {         return this.circles.splice(index, 1)       }       circle.move()     })     if (this.circles.length == 0) {       this.stop = true     }   }
    draw() {     this.circles.forEach(circle => circle.draw())   } }
  class CursorSpecialEffects {   constructor() {     this.computerCanvas = document.createElement('canvas')     this.renderCanvas = document.createElement('canvas')
      this.computerContext = this.computerCanvas.getContext('2d')     this.renderContext = this.renderCanvas.getContext('2d')
      this.globalWidth = window.innerWidth     this.globalHeight = window.innerHeight
      this.booms = []     this.running = false   }
    handleMouseDown(e) {     const boom = new Boom({       origin: { x: e.clientX, y: e.clientY },       context: this.computerContext,       area: {         width: this.globalWidth,         height: this.globalHeight       }     })     boom.init()     this.booms.push(boom)     this.running || this.run()   }
    handlePageHide() {     this.booms = []     this.running = false   }
    init() {     const style = this.renderCanvas.style     style.position = 'fixed'     style.top = style.left = 0     style.zIndex = '999999999999999999999999999999999999999999'     style.pointerEvents = 'none'
      style.width = this.renderCanvas.width = this.computerCanvas.width = this.globalWidth     style.height = this.renderCanvas.height = this.computerCanvas.height = this.globalHeight
      document.body.append(this.renderCanvas)
      window.addEventListener('mousedown', this.handleMouseDown.bind(this))     window.addEventListener('pagehide', this.handlePageHide.bind(this))   }
    run() {     this.running = true     if (this.booms.length == 0) {       return this.running = false     }
      requestAnimationFrame(this.run.bind(this))
      this.computerContext.clearRect(0, 0, this.globalWidth, this.globalHeight)     this.renderContext.clearRect(0, 0, this.globalWidth, this.globalHeight)
      this.booms.forEach((boom, index) => {       if (boom.stop) {         return this.booms.splice(index, 1)       }       boom.move()       boom.draw()     })     this.renderContext.drawImage(this.computerCanvas, 0, 0, this.globalWidth, this.globalHeight)   } }
  const cursorSpecialEffects = new CursorSpecialEffects() cursorSpecialEffects.init()
  |